Product direction
Discovery, problem framing, feature definition and prioritisation.
Open to senior product design roles
I turn fragmented workflows, domain constraints and user evidence into systems people can understand and use.
Scroll through three product stories. Each proves a different level capability: evolution, simplification and systems thinking.
The design problem is rarely the screen.
It is the system behind it.
10+ years across product design, UX/UI and design leadership.
At ORIS Materials Intelligence, I work on complex product problems where user needs, domain constraints and technical realities have to come together in a clear product direction.
I am particularly interested in products where necessary complexity must become understandable, not be designed away.
Discovery, problem framing, feature definition and prioritisation.
Information architecture, interaction design and data visualisation.
User research, rapid prototyping and usability testing.
Engineering collaboration, design QA and product analytics.
Product discovery · Problem framing · Feature definition · Prioritisation · Roadmap contribution · MVP / MLP definition
User interviews · Usability testing · Feedback analysis · Journey mapping · Behaviour analysis · Competitor research
Information architecture · Complex workflows · Interaction design · Wireframing · Prototyping · Data visualisation · Design systems
AI-assisted ideation · Rapid AI prototyping · Concept exploration · Scenario testing · Early validation
Feature adoption · Workflow completion · User behaviour · Post-launch evaluation · Data-informed iteration
Workshop facilitation · Product and Engineering collaboration · Stakeholder management · Design QA · Cross-functional alignment
Introduced rapid AI prototyping to explore and validate ideas earlier, improving design delivery speed.
Created and drove adoption of the ORIS design system to improve consistency and delivery foundations.
Introduced Datadog usage analysis to understand released features and identify improvement opportunities.
Combined research, product analytics and delivery feedback to move discussion from assumptions toward evidence.
Own discovery, product definition, complex SaaS workflows, design systems, analytics, validation and cross-functional delivery for a carbon-intelligence platform used by infrastructure teams.
Led UX research and interaction design for Google-related internal tools spanning Sales Automation and third-party Ad Measurement, working directly with Product Managers and engineers.
Led end-to-end work across fintech, e-commerce, healthcare and education products while managing multidisciplinary teams, delivery planning and design quality.
Led UX/UI delivery across research, wireframes, prototypes and responsive product experiences.
Led web, mobile, game, VR and AR projects and founded an internal creative studio for experimental concepts.
Built the foundations of my practice across client discovery, web and product design, visual systems and implementation collaboration.
B.Tech, Information TechnologyKarunya University · 2011—2015
Graphic Design & Advanced AnimationArena Animation · 2017—2019
Interaction Design FoundationContinuous learning · 2019—Present
Board game designStrategy systems, dynamic terrain and customisable play.
Miniature kit buildingPrecision, patience and detailed model-making.
A flexible product-design framework that connects user needs, business goals, technical feasibility, delivery and post-launch learning in one continuous cycle.
Define the user need, business goal and outcome.
Use research, feedback, analytics and market insight.
Generate and compare possible solution directions.
Test assumptions and workflows early.
Align with Engineering on constraints and dependencies.
Prioritise the smallest valuable release.
Support implementation, QA and release.
Track behaviour, feedback and outcomes to guide the next iteration.
Flexible by design—adaptable to Agile, Scrum, Kanban, Lean UX, Design Thinking and Design Sprints.